﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame1
{
    class Gabriel:Scene
    {
        public Gabriel()
            : base()
        { }
        public override void Load(Microsoft.Xna.Framework.Content.ContentManager Content)
        {
        }

        public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
        }

        public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Microsoft.Xna.Framework.GameTime gameTime)
        {
            
        }
    }
}
